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Prototyping for Rhino Animations

So initially for the collab I was going to work on some waves and create forms with that, but now I want to take it a step further and try to mimic waves and create an animation out of it. Still trying to figure out as to how I am going to move the waves, but I'll figure that out soon through time as well as getting the material renderings right enough to look like ocean waves. In the meantime here are the renders and the behind the works for it. Overall Wave forms and how they stitch together. Have one with a lower frequency as the surface to map on and have another wave with a higher frequency to be the surface I wanted to map it on. Code for the waves Output of waves and getting them stitch together
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Prototyping for Ceramic Printing

Slip Cast Vessel

2D Laser Etching

Models of the wave designs before flattening Flattened images using make2d Didn't work so well on the type of wood, also ran into issues with the lines being too thin and made it hard to see Redid the design on some scrap cedar, and tried going with the grain and against the grain Liked this one a lot and also love the bordering, but think i overkilled it and ended up leaving with smoke marks and some discoloring around it. This came out alright, but just didnt like the grain going up and down and feels like it ruins the flow of the etch and also had the center rings showing up in the middle of the board. But that aside, had 3mm wood panels of different types, (Cherry, Red Oak, Spanish Cedar,  that I wanted to explore on and also have them prepped up for prints at the show and sale but I guess I'll be doing that for another time.

Back into Rhino

Having an obsession over scaffolding lately so decided to run some test with it within the time constraint. Also didn't know how scaffolding worked and the logic behind building them so I most spent my time researching and getting references. Here we have my unfortunate friend who ended up being within my picture taking. Some close ups. More scaffolding Building reference and also finding about shear walls. Which are like walls to prevent lateral force and keep the building, well, straight. Sketching down some different styles of scaffolding, & the main components of a scaffold. From there on it was a race against time, couldn't get all of the scaffolding that I wanted down. Other than that used arrays, pipe, lots off offsets, divide curves, booleanunion, & spheres. Here are the renders and some section cuts of the model. Overall render. Building frame without scaffolds. Section render with buildings and scaffolds.

Creating Waves and other weird contraptions. Assignment 02

I really didn't know what to do for the 2D pattern assignment, so I went and created different codes to see where I wanted to go and also just practice and getting used to grasshopper. Part 1 of Code Part 2 of Code Rhino Preview Alternative route of Code Curves Generated from the first route of code and alternative route. Left  to Right Respectively.  That didn't work, so I moved onto my next idea and experimented with waves and generating waves. This is my first attempt. Part 1 of Code Rhino Preview of Part 1 Part 2 of Code Rhino Preview of Part 2 Part 3 of Code Rhino Preview of Part 3 That didn't work because I couldn't get my curves and my mesh to round out, so thought maybe I could go into Kangaroo and use its physics mechanics to generate my waves. Found some youtuber who was using a weird mechanic and made the code myself first and see if I could tie it into the points I cr