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Showing posts from February, 2020

Back into Rhino

Having an obsession over scaffolding lately so decided to run some test with it within the time constraint. Also didn't know how scaffolding worked and the logic behind building them so I most spent my time researching and getting references. Here we have my unfortunate friend who ended up being within my picture taking. Some close ups. More scaffolding Building reference and also finding about shear walls. Which are like walls to prevent lateral force and keep the building, well, straight. Sketching down some different styles of scaffolding, & the main components of a scaffold. From there on it was a race against time, couldn't get all of the scaffolding that I wanted down. Other than that used arrays, pipe, lots off offsets, divide curves, booleanunion, & spheres. Here are the renders and some section cuts of the model. Overall render. Building frame without scaffolds. Section render with buildings and scaffolds.

Creating Waves and other weird contraptions. Assignment 02

I really didn't know what to do for the 2D pattern assignment, so I went and created different codes to see where I wanted to go and also just practice and getting used to grasshopper. Part 1 of Code Part 2 of Code Rhino Preview Alternative route of Code Curves Generated from the first route of code and alternative route. Left  to Right Respectively.  That didn't work, so I moved onto my next idea and experimented with waves and generating waves. This is my first attempt. Part 1 of Code Rhino Preview of Part 1 Part 2 of Code Rhino Preview of Part 2 Part 3 of Code Rhino Preview of Part 3 That didn't work because I couldn't get my curves and my mesh to round out, so thought maybe I could go into Kangaroo and use its physics mechanics to generate my waves. Found some youtuber who was using a weird mechanic and made the code myself first and see if I could tie it into the points I cr

Hi, I died, but I come back with gifts. Assignment 01

After dying and  and getting my shit finally somewhat together after flat-lining a couple of times here and there, I finally got my first line of code down! Pretty added random points in a 3d space, created nurb curves with those points, got two sets of points and had them create arcs and then lofted them afterwards.